A product it is something that arises through a production process . Within the framework of a market economy, products are those objects that are bought and sold in order to satisfy a need.
Finished , on the other hand, is what is already finished, finished or complete . It is possible to differentiate, in this sense, between what is finished and what is found in developing or it will still be modified for some purpose.
It is known as finished product to the object intended for final consumer . It is a product, therefore, that does not require modifications or preparations to be marketed.
Take the case of a table It is offered in a furniture store. This product goes through multiple stages before its creation: a tree is cut down to obtain the wood; the wood is cut, sanded, polished and treated with certain substances to give it greater durability; with the wooden boards, the table is assembled according to a previous design, appealing to nails, glue or other additional substances; The table is finally cleaned and varnished. Only then does the finished product arrive, ready for a customer to acquire it and start using it.
For the finished product to exist, it goes through various state and even other intermediate products (inputs) and raw materials are needed. In the example of the table, it is likely that the carpenter bought the raw wood, nails and varnish to develop the final product. Perhaps, you can even sell the table without varnishing to a furniture store that takes care of making the last touches before the table goes on sale.
The advances of the technology they have resulted in the emergence of new markets as an inevitable result of the creation of types of products that did not fit into any of the categories of the past. Blu-ray movies, computer programs, recorded music and video games are four clear examples of products that needed their own space in the industry, far from furniture, clothing and cars. Their differences are also reflected in the production stage, although they begin at the conception itself and continue even in its distribution .
While a set of furniture is launched on the market to tempt the public with impressive designs or affordable prices to renovate the home, the digital content of the entertainment world usually responds to consumer demand or expectations. instead of imposing itself as the new trend . Thanks to the weight of social networks and platforms of micromecenazgo (translation of the term in English crowdfunding), users constantly express their needs and desires to developers, in addition to investing money in the creation of their favorite works.
This degree of participation The public throughout the development process requires that articles be displayed before reaching the status of finished product. Unless it is a true revolution, consumers may feel ignored if they are not made participants, even if they are not taking their opinions into account.
Another fundamental difference in the production of content digital with respect to traditional products is the raw material: far from requiring glue and varnish, this genre usually relies on the work of a group of people on their respective computers. This does not mean that in some cases it is necessary to develop models and dolls, for example, to facilitate the design work or to scan and digitize them.
The phase of tests (also known as testing or testing) is also one of the main features of interactive digital content. Before becoming a finished product, there must be a period in which specialized people ensure that they will meet a series of minimum quality requirements to satisfy consumers.